Cyclespex

Cycle and Spatial Context Experience Simulator (VR)

 

“The key to a smart, healthy and safe urban environment lies in engaging mobility. Healthy cities are often characterized by high quality facilities for the active modes. But what contributes to a pleasant cycling experience? CycleSPEX helps us to understand the relations between cyclists on the move and (designed) urban environments”

 

VR technology applied in Built Environment

There is increasing interest for the use of Virtual Reality (VR) in the field of sustainable transportation and urban development. Even though much has been said about the opportunities of using VR technology to enhance design and involve stakeholders in the process, implementations of VR technology are still limited. To bridge this gap, the urban intelligence team of NHTV Breda University of Applied Sciences developed CycleSPEX, a Virtual Reality (VR) simulator for cycling.

 

CycleSpex founders

 

Enhance design

CycleSpex enables researchers, planners and policy makers to shape a variety of scenarios around knowledge- and design questions and test their impact on users experiences and behaviour, in this case (potential) cyclists. The impact of infrastructure enhancements as well as changes in the surrounding built environment can be tested, analysed an evaluated. The main advantage for planners and policy makers is that the VR environment enables them to test scenarios ex-ante in a safe and controlled setting.

 

Involve stakeholders

Secondly a wide range of stakeholders and end-users can participate in a test or research setting. VR technology has the potential to reshape the human touch and involvement in participation and decision making processes in Built Environment. VR Technology enables professionals to use an all senses experience to answer design questions instead of a hypothetical ideal environment phrased in words and static images.

 

Cyclespex   schuin van onderen

 

Set-up

CycleSpex offers a sensory and immersive experience of a displayed environment matching the real world or a future situation using Virtual Reality (VR) technology. Virtual Reality is a simulation of a real world environment, generated through computer software and experienced by the user through a human–machine interface. In the case of the CycleSpex’s set-up a combination of a Head Mounted Display (HMD) like an Oculus or HTC Vive, and a regular bicycle mounted in a bike trainer. The pedaling and steering of the cyclist is translated into a corresponding movement in the virtual environment. Computer simulation enables a user to perform operations on a simulated system and show, log and evaluate the effects in real time.

 

CycleSpex NHTV   Experimental Design

 

Applied research

Current research with CycleSpex is based on experimental design principles. Each participant experiences a selective number of scenario's. After each scenario the participant answers a couple of questions regarding their cycling experience (e.g. comfort, safety, pleasure). To limit the burden on the participants, these questions are answered in- game using head tracking. Furthermore data about cycling behaviour and network performance is logged such as the head movement (head tracking) and GPS-data.

 

Cyclespex   tandwiel ingezoomd

 

Questions answered

CycleSpex answers research questions on the cycling experience and behaviour related to road design, urban design, greenery and way-finding concepts. Analyzing relations between cyclists on the move and (designed) urban environment will lead to insights into which spatial factors contribute to a better cycling experience. Different urban environments might need a different set of spatial measures to ensure a cycling experience which will lead to a higher bicycle usage worldwide.

 

Challenges

  • Contribute to cycling safety awareness and practice/training with complex situations
  • Activate cities to use CycleSpex as evaluation tool for design with active involvement of (potential) cyclists
  • Deliver articles in scientific and professionals journals, papers on (international) conferences.
  • Add more innovations to CycleSpex set-up and further improve its applicability in the professional field of Built Environment

 

EU Transport Innovation Challenge Winner 2017

 

Connection to the educational curriculum

  • Integrate VR-technology in design- and methodology courses
  • Actively involve students in CycleSpex’ research projects through internships
  • Enable students to execute CycleSpex demos on (international) conferences
  • Create cross-over settings with students from Built Environment studies and Game Development & Architecture studies

 

Key words: Virtual Reality, Cycling Research, Design Evaluation, Stakeholder Involvement, Innovation, Built Environment, Serious Gaming, Urban Intelligence

 

“CycleSpex contributes to the worldwide aim to enhance the shift to cycling reducing the negative impacts of car traffic”


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