Introduction DOK4CT (in Dutch: Digitale Onderwijsmiddelen en Kennisontsluiting for Control Towers)
In this project the practical applied knowledge, derived from innovative projects within the “Topsector logistiek”, is made accessible for logistic professionals and students in logistic orientated education. The scope of this project is limited to the area of Cross Chain Control Centers (4C) / Control Towers. The educational valorisation will be executed by the development of digital materials. These are used for student education as well as dissemination towards professionals in the logistics sector. Hereby, the interaction between students and professionals is an important additional benefit under the name of “social learning”.
By the use of digital educational tools and serious games, the benefits of Control Towers are now visible for students and professionals. The next phase is to introduce the gained knowledge in future organisations in order to support the Netherlands in the top of the logistics sector.
The goal of this project is to improve the exploitation of fundamental- and applied knowledge in the expertise area of Cross Chain Control Centers (4C) and Control Towers (CT).
The tasks are divided in five subprojects:
1. Preparations to transfer existing materials in digital learning tools;
2. Shape digital education material (Webinars, online platform, knowledge clips and e-learnings)
3. Develop and/or use several serious games (Convoy game / Synchromania)
4. Promotion of the course to specified target groups (professionals / international students)
5. Project management
Excising knowledge regarding Cross Chain Control Centers and Control Towers is used in this project. New knowledge will not be generated. The project focus lies on the disclosure of acquired knowledge by digital learning tools.
Digital education materials
• The learning management system (LMS)
Supply chains of today and tomorrow require increased levels of collaboration and visibility. Control Towers can provide this, but it also demands something back from the organizations using them. Organizations need to adapt to new way of working using more data, shorter decisions cycle, at an increased pace at quality levels and this has it effects on all people-related elements in an organization. Different skills, other competences and more knowledge will undoubtedly be required and continues education is inevitable.
The Control Tower course at the Breda University has converted the course to an Learning Management environment, aiming to stimulate learning and use it as an experiment to convert more courses. The course explains the variety of existing Control Towers by giving examples and using documents and papers as background material. Further organizations are involved through online guest lectures and expert interview. Using this method the students is offered more material to choose from. Further student can do the work in their own chosen time and the classroom is no longer used for sending information, freeing up time for more in-depth discussion and group-assignments.
Example of group interaction executed by students during lectures.
• Blogpage on Wordpress
In order to share knowledge and educational material between students and professionals, a blogpage has been created on Wordpress. During the Control Towers course, students are requested to create an own blogpage and make weekly blogs about the content provided. A few examples are provided below:
‒ Example A
‒ Example B
‒ Example C
‒ Example D
After two years of running the new Control Towers course it is time to relate students with professionals and make interaction possible. This is where the learning management system comes in place. References with be made with the blogs provided by NHTV, who are following the Control Tower course.
• Serious games
The two key elements in Control Towers course are transparency and visibility. Together with Atlantis B.V., NHTV created a serious game to put emphasis on both elements. This game is called: “Convoy Game”. Another game is created by Dinalog to stress the topic of synchromodality. This game is called: “Synchromania”. A short description of both games is given below. The games are integrated in the Control Towers course for a reason; games offer an unique, fun and interacting way of learning. Additionally, games offer practical insight and forces students to apply their knowledge in real cases.
Interested in this project, interaction with students or the learning management system (LMS)?
Contact Marcel Wouterse, project leader of Control Towers at NHTV (Breda University).